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N++ Clone - Work in progress
The target is to create a kind of clone of N++ for the fxCG50.
As it is myt first plateformer, some indulgence will be needed.
Currently working on a physical engine able to detect collisions with non-square tiles. Based on borders and normals to define actual frontiers of a given level.
Let see how far I can go ...
Levels are done in Tiled (here a picture from Tiled 1.10.1)

and can be imported into gint/azur

Enjoy.
